Turkish Translation Samples

Biomedical Engineering

Sürekli olarak önleyici bakım ve diğer sağlık bakım faaliyetlerinin gerçekleştirilmesiyle olumlu etkiler elde edilebilmesine rağmen, aynı faaliyetleri günlük olarak gerçekleştirmek zihinsel olarak zorlayıcı olabilir. Bu nedenle, kullanıcıların gönüllü faaliyetlerde bulunabilecekleri oyunlar dahil edilerek, kullanıcıların motivasyonunun sürdürülmesi ve egzersiz sistemlerini kullanmaya teşvik edilmesi konusunda araştırmalar yapılmıştır. Microsoft tarafından geliştirilen Kinect sistemi, bir kişinin duruşunu ve eklemlerinin üç boyutlu koordinatlarını tanıyabilmektedir ve rehabilitasyon amacıyla el ve ayak hareketlerini ölçmek için Kinect kullanan sistemler üzerine araştırıma ve geliştirme faaliyetleri gerçekleştirilmiştir. Kinect, gerçek dünyadaki insan duruşlarını algılayabildiğinden, antagonistik egzersizlerin tanınması için de kullanılabilir. Yakın zamanda, çeşitli Kinect tabanlı ticari rehabilitasyon sistemleri geliştirilmiştir. Daha önce, derinlik görüntü sensörü kullanan ve performansı ve kullanılabilirliği değerlendiren bir alt ekstremite egzersiz destek sistemi tasarladık ve geliştirdik. Sistem, Kinect sensöründen elde edilen iskelet ve RGB verileri için 3D konum verileri ve eklem açılarına dayanarak egzersizleri tanır ve değerlendirir. Bu çalışmada, derinlik sensörü kullanarak antagonistik egzersizi destekleyen bir sistem tasarladık, uyguladık ve değerlendirdik. Sistem, derinlik sensöründen elde edilen kullanıcının eklemleriyle ilgili iskelet verilerini kullanarak egzersizleri tanır ve gerçek zamanlı geri bildirim sağlamak için kullanıcının egzersizlerini değerlendirir. Ek olarak, egzersiz prosedürlerini kullanıcıya açıklamak için görsel-işitsel bir ekran kullanır ve egzersizi teşvik etmek için gerçek zamanlı videolarını oynatır. Ayrıca, kullanıcının müzikle aynı tempoda egzersiz yapabileceği bir ritim oyunu işlevine de sahiptir. Bu sistem dört tip egzersiz içerir: üst/alt ekstremite antagonistik hareketi, üst ekstremite sol/sağ antagonistik hareketi, her iki kolu ve her iki bacağın kullanıldığı taş/kağıt/makas egzersizi ve ikili/üçlü zaman egzersizleri.

Although positive effects are achieved by continuously performing preventive care and other health1 activitiescare activities, performing the same activities every day can because a mental strain. Therefore, research has been 2performedconducted on maintaining the motivation and encouraging them to use exercise systems by incorporating games where the users perform 3voluntary activities. On the other hand, tThe Kinect system developed by Microsoft is able to recognize people’s posturesaperson’s posture and the three-dimensional coordinates of their joints, and work has been done to 4research and developdevelopment of systems that use a Kinect to measure hand and foot movements for rehabilitation purposes has been conducted.5 Since the Kinect can detect real-world human postures, it can also be used to recognize antagonistic exercises. Recently, several Kinect-based commercial rehabilitation systems have been developed. Formerly, we designed and developed a prototype lower-limb chair exercise support system using a depth image sensor and evaluated the performance and usability. The system recognizes and evaluates exercises based on 3D position data and joint angles for skeleton and RGB data obtained from the Kinect sensor. In this study, we designed, implemented and evaluated a system that supports antagonistic exercise using a depth sensor. It The system recognizes exercises by using skeleton data about the user’s joints acquired from a depth sensor, and evaluates the user’s exercises to provide real-time feedback. This system uses an audiovisual display to explain the exercise procedures to the user, and displays user’splays their6 real time video to encourage the user to perform the exercises. It also has a rhythm game function whereby the user can exercise in time with music. This system incudes is provided with four types of exercise: upper/lower limb antagonistic movement, upper limb left/right antagonistic movement, rock/paper/scissors using both arms and both legs, and duple/triple time exercises.

  1. [Technical Word Choice] [SME] More technically correct term added
  2. [Word and Phrase Choice] Better word choice
  3. [Omission] Omission of “voluntary”
  4. [Readability] [Redundancy] Redundant information removed
  5. [Clarity] Better clarity
  6. [Accuracy] More accurate word choice

Although positive effects are achieved by continuouslyContinuously performing preventive care and other health 1activitiescare activities, can have a positive impact; however performing the same activities every daydaily can becausealso result in a mental strain. Therefore, research hashave been 2performedconducted on maintaining the motivationways to consistently motivate and encouragingencourage3 them to use exercise systems by incorporating games wherein which the users can perform4 voluntary activities. On the other hand, tThe Kinect system developed by Microsoft is able tocan recognize people’s posturesa person’s posture and the three-dimensional coordinates of their joints,. and work has been done to 5rResearch and developdevelopment of systems that use a Kinect to measure hand and foot movements for rehabilitationfor rehabilitative purposes has6have been conducted7. Since the Kinect can detect real-world human postures,; therefore it can also be used to recognize antagonistic exercises. Recently, sSeveral Kinect-based commercial rehabilitation systems have recently been developed. FormerlyPreviously, we designed and developed a prototype lower-limb chair exercise support system usingthat uses a depth image 8sensor and evaluated theits performance and usability. The system recognizes and evaluates exercises based on 3D position data and joint angles for skeleton and red-green-blue (RGB)9 data obtained from the Kinect sensor. In this studythe present study, we designed, implemented,10 and evaluated a system that supports antagonistic exerciseexercises using a depth sensor. It The system recognizes exercises by using skeleton data about11on the user’s joints acquired from a depth sensor,12 and evaluates the user’s exercises to provide real-time feedback. This systemIn addition, it uses an audiovisual display to explain the exercise procedures to the user, and displays user’splays their 13real-time video to encourage the userusers to perform the exercisesexercise. It also has a rhythm game function whereby the user can exercise in timesync with music. This system incudes is provided with fourFour types of exerciseexercises are included with this system: upper/lower limb antagonistic movement, upper limb left/right antagonistic movement, rock/paper/scissors using both arms and both legs, and duple/triple time exercises.

  1. [Technical Word Choice] [SME] More technically correct term added
  2. [Word and Phrase Choice] Better word choice
  3. [Word and Phrase Choice] Word choice and phrasing improved
  4. [Omission] Omission of “voluntary”
  5. [Grammar]Tense corrected
  6. [Readability] [Redundancy] Redundant information removed
  7. [Clarity] Better clarity
  8. Consistency] [Readability] Modified to maintain consistency of technical terms
  9. [Style] Abbreviation spelled out for better clarity
  10. [Punctuation] In American English, a comma (called serial or Oxford comma) is inserted before "and" in a series of three or more items.
  11. [Grammar] [Accuracy] Correct preposition used
  12. [Punctuation] [Readability] Comma added for better readability
  13. [Accuracy] More accurate word choice

Continuously performing preventive care and other health care activities can have a positive impact; however performing the same activities daily can also result in mental strain. Therefore, research have been conducted on ways to consistently motivate users and encourage them to use exercise systems by incorporating games in which the users can perform voluntary activities. The Kinect system developed by Microsoft can recognize a person’s posture and the three-dimensional coordinates of their joints. Research and development of systems that use Kinect to measure hand and foot movements for rehabilitative purposes have been conducted. Kinect can detect real-world human postures therefore; it can also be used to recognize antagonistic exercises. Several Kinect-based commercial rehabilitation systems have recently been developed. Previously, we designed and developed a prototype lower-limb chair exercise support system that uses a depth sensor and evaluated its performance and usability. The system recognizes and evaluates exercises based on 3D position data and joint angles for skeletal and red-green-blue (RGB) data obtained from the Kinect sensor. In the present study, we designed, implemented, and evaluated a system that supports antagonistic exercises using a depth sensor. The system recognizes exercises by using skeletal data on the user’s joints acquired from a depth sensor, and evaluates the user’s exercises to provide real-time feedback. In addition, it uses an audiovisual display to explain the exercise procedures to the user and plays their real-time video to encourage users to exercise. It also has a rhythm game function whereby the user can exercise in-sync with music. Four types of exercises are included with this system: upper/lower limb antagonistic movement, upper limb left/right antagonistic movement, rock/paper/scissors using both arms and both legs, and duple/triple time exercises.

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